Forums/ The 7th Continent/ Rules and Operating Points3 posts
Posted - Edited
This is what the rules say about numbox with a banner:

When a numbox comes with a banner (blue or purple), the active player may either take a card matching the number in the numbox, or take a card whose number is equal to the number in the numbox + the number associated with the pictograph in the banner [...]

Note that it does not say "take a card if available" - such card should always exist.

Now, what if you are in possession of more cards with same +:flag_blue_sm:/:flag_curse_sm: ?
Can those banners be added up and used together?

There are (at least) 3 such situations in the base game:
  1. Two :flag_curse_sm:
    "gem"
    banners - you are supposed to add them together, no one will dispute that.
  2. Two :flag_blue_sm: "light/magnifying glass" banners (found on the Torch and
    Glowing
    ) - are you supposed to be able to add them together? No there are no cards when using +9+9 in
    the cave.

  3. The same goes for "rope" :flag_blue_sm: (found on the Rope and
    some exploration card
    )


What I conclude:
  • You can not combine :flag_blue_sm: (nothing in the rules allows you to)
  • You can (sometimes?) combine :flag_curse_sm:


I suggest one of the following errata:
  • Say it explicitly in the rules that the same :flag_blue_sm: cannot be combined but :flag_curse_sm: can (counter-intuitive solution).
  • OR Say in the rules that you can combine the same banners - but only if the resulting card is available (lazy solution, but allows possible use of "double torch" mechanic in the future).
  • OR Replace one of the :flag_curse_sm:
    "gem"
    banners with a different design, as is done with the "cogs" (strict solution, but disallows use of "double banner" in the future)
  • OR Add special text for 1. allowing the "double banner" in this instance only (ad-hoc solution, adds a (documented) exception)
Posted
dill wrote:
Say in the rules that you can combine the same banners - but only if the resulting card is available (lazy solution, but allows possible use of "double torch" mechanic in the future).

That's exactly what the rules say page 16.
You can add any number of banners, or thinking about any card number but if there's no :card_pick_thumb:, you can't draw that card.
resource_fire Firebird resource_fire (ma ludothèque)
T7Continent : icon_succes DV, OG, LG --- icon_curse SI, [CD+SI] --- icon_success-left Histoire, Pénitence, Funéraille --- card_type_temporary_event [SI+TS]
T7Citadel : card_type_temporary_event
Posted
The 'Double Torch' mechanic as you put it is currently in the game. (i.e. using two blue banner added together to draw a new card.)
Forums/ The 7th Continent/ Rules and Operating Points3 posts