Forums/ The 7th Continent/ Card effect6 posts
Posted
I don t understand the use of state cards. The action are written in white colour. That means for me that we can do the action as soon as we want. No need to wait for other cards or exploration cards. So it seems very easy to erase state cards ( tired,... ) . Is it correct ?for exemple: tired cards has go this icon: <img src=" class="forum_smileys"/> in white color
Posted - Edited
Hello ! :-)
(Here, we like the people who says "Hello". Just a tip. ;-))

You are right: you can play an action from the turn following the one in which you received the State card.
But :
  • When you draw the State card , you can suffer a penalty (symbol :discard:).
  • Succeeding in the action costs energy (ex <img src=" class="forum_smileys"/>0+:card_blue:/2<img src=" class="forum_smileys"/>)
  • You must first finish the current action before attempting to remove the state. However, you may be asked to draw a new state immediately afterwards, for which the number of Red Hands :icon_hand_orange: will have increased.


(If you are playing with several players, don't forget to take a 100 Card during a failure with several participants)
resource_fire Firebird resource_fire (ma ludothèque)
T7Continent : icon_succes DV, OG, LG --- icon_curse SI, [CD+SI] --- icon_success-left Histoire, Pénitence, Funéraille --- card_type_temporary_event [SI+TS]
T7Citadel : card_type_temporary_event
Posted
Geometry Dash's wave-based gameplay is repeated in Space Waves. This icon's jagged zigzag pattern needs precise timing and control. One of the hardest Geometry Dash game modes, the control requires precise LMB holding and release. Mastering the zigzag flow is also crucial to staying on the road and completing the hardest sections each round.
Forums/ The 7th Continent/ Card effect6 posts