Forums/ The 7th Continent/ Strategies & Tactics3 posts |
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Hi explorers,
I'm note sure of the real benefits of using the fire miniature. I got this on BGG, which is fine for me: Imagine your fire is on a tile with a 1 cost to move. My "problem" with this general good idea is: This saves my group 1 card. But: to build up the fire costs also at least 1 or 2 cards. So, the fire-movement-trick is only useful if you use it a lot, isn't it? *Edit* Or, are we able to "jump" above permanent effect cards like a climb with the fire-token? this would be very much usefull to have one on each side. thanks from two explorers from northern germany who are doing the VG in a second approach :) Posted
svenwind wrote: My "problem" with this general good idea is: That's right. But you may build a fire for another reason (eating) and use this trick "as a free bonus". ;) Some players want to optimize all their moves like that. Some prefere to limit this trick. For exemple : "I can go on a title with a fire only if I have another action to do there just after". svenwind wrote: Or, are we able to "jump" above permanent effect cards like a climb with the fire-token? this would be very much usefull to have one on each side. No, it doesn't work. Your move must respect the same rule as always (the consequence). It's not a teleportation. Firebird (ma ludothèque) T7Continent : DV, OG, LG --- SI, [CD+SI] --- Histoire, Pénitence, Funéraille --- [SI+TS] T7Citadel : |
Forums/ The 7th Continent/ Strategies & Tactics3 posts |
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