Forums/ The 7th Continent/ 2nd Kickstarter Campaign7 messages
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So, what actually comes in the expansion base? Other than stretch goals? Or is it just stretch goals ( there are, admittedly, a ton of them)? I couldn't figure it out from the KS page.
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The expansion box started with a set of core content, which was expanded by the stretch goals. The original contents are listed under the "What Goes Up, Must Come Down" banner on the Kickstarter page:

It includes over 250 new cards, including two new curses, which you will have to overcome if you hope to leave the 7th Continent alive. Each one will provide a unique experience, pushing the survival skills of both novice and veteran explorers to the limit.


The stretch goals expanded the "core" expansion content with 240+ additional cards, including 3 new curses, 3 new characters, and 3 new game modes.

So if you buy the Veteran or Rookie bundle (with no optional buys), you'll get an expansion box with about 500 cards, including 5 new curses.
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Ok, that's what threw me, the expansion has 250 cards, the stretch has 240, each with two curses... they're pretty similar.
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What are the new game modes?
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Immortal, traitor and
prodigy.
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Thanks. Gonna look for info about those.
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Traitor is introduced in Update 6.

Immortal is introduced in Update 17.

Prodigy is introduced in Update 50.
Forums/ The 7th Continent/ 2nd Kickstarter Campaign7 messages