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You can sleeve those Action cards with non transparent matte sleeves. or put something Cover up the back of the card.
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Thanks
Posted - Edited
You are correct, I just received my kickstarter package from Campaign, I sorting the card 1-100, I already found 4 missing Adventure (Green) Card. I missed Adventure (Green) 042, Adventure (Green) Card 052, Adventure (Green) Card 062, and Adventure (Green) Card 085. I think everyone missing those card, I follow the number from production.
A0367 Yellow 041 then A0368 Green 043 missing (Green) 042 A0398 Yellow 051 then A0399 Green 053 missing (Green) 052 A0411 Green 061 then A0412 Green 063 missing (Green) 062 A0438 Green 084 then A0439 Green 086 missing (Green) 085 Posted - Edited
Hello, Team of The 7th Continent:
I would like to suggest a 3rd Campaign ideas as following: A) 4 players start inside a" SUBMARINE" travel under water, facing water pressure, unknown sea creatures, under sea volcano/earthquake, sank ship "Titanic", Cthulhu, The sank Lost Cities = Lost' City of Atlantis = Lost City of Port Royal = Lost City of Pyramids of Yonaguni-Jima = Lost City of Lion City of Quiandao Lake = Lost City of Cleopatra’s Palace = Lost City of Dwarka = Lost City of ...................Etc. B) Add more players. 4 is not enough, need 12 players. (become a more tabletop small party game) C) 4 players from base game, 4 different from the What Goes Up, Must Come Down , extra 4 different for the 3rd expansion (What's Going On???) D) Game set up select 4 players start from the beginner of the base game, then select another 4 players start from aboard the Hot Air Balloon, and select last 4 players start from inside the "SUBMARINE". AT the end all 3 different groups of 4 players will meet together, if they all survive at the end and heading to the next challenge explore. Enter the "TIME TRAVEL MACHINE" together to a whole new world. Thanks, Deepdragon |