Forums/ The 7th Continent/ Strategies & Tactics5 posts |
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Posted
I've played a couple of group games, but I think I'd really like to just dive in solo and explore as much as I can. Does anyone have any suggestions for which sets of character skills might work well together?
There are several thematic combos I'm thinking about - doctor/brawler, scholar with a sixth sense, expert hunter/explorer, etc. - and I'm curious if any skill combos chain especially well. Posted
I was thinking of tackling all the curses at once (with some house rules in order to not make it impossible) and I was thinking of a 5-skill build in order to do it.
I limited myself to one skill per character (so no Keelan scholar/notes combo or Frankenstein's Monster). In general the most useful skills are the ones that you can keep in hand without discarding, but obviously you have a 5 skills hand limit, so I decided to have 2/3 "permanent" skills, 1 item and the rest discardable ones. Below what I came up with: 1) Scholar: even without her other personal notes card, the bonuses for Think and Decipher make this a must-have. 2) Life in the wild: making fire will be even more important with the custom build, and the orienteering bonus will be useful in many cases. 3) Fighting Fury: I will need some combat bonus and the auto-successes will be especially useful for the Bloody hunt the swamp of madness 4) Bone Crowbar: of all the personal items this is hands down the most useful, specifically its open bonus for the dark chest of the damned 5) Nomadism: I decided for this because it gives a bonus to Tame which is used in many cases with a locked action, and there are almost no items that give bonuses for that the icy maze That's it. If I hadn't decided on the one skill per character limit, I would have probably left Nomadism and taken Keelan's notes skill or Ferdinand's "Water knows the way" which is excellent in the northernmost areas of the Continent. Posted
I think so. My go to's are:
1. Gourmet (bonus to eating! need I say more?) 2. Nomadism- fishing is more sustainable than hunting 3. I've got your back (I think that's what it's called, the Passerpout bonus one)- it's the most versatile bonus card in the deck. The others depend on the curse. |
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