Forums/ The 7th Continent/ 2nd Kickstarter Campaign1 post
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This installment is defined by its massive increase in scale—moving from the original four animatronics to a staggering eleven threats. The game discards the safety of the office doors, forcing you to rely on a high-speed strategy of deception and light management.

I. The Core Philosophy: Survival Through Vulnerability
The most significant change in FNAF 2 is the removal of the metal doors. In this "new and improved" location, the office is open to a central hallway and two side vents. This design shift creates a feeling of constant exposure.

Proactive Defense: Unlike the first game, where you could simply "shut the world out," FNAF 2 requires you to interact with the animatronics. You must wait for them to enter your space and then react with a split-second decision.

Battery Management: Your primary resource isn't door power, but Flashlight battery. If your light runs out, you become a sitting duck for Foxy, regardless of how well you manage the other robots.
Forums/ The 7th Continent/ 2nd Kickstarter Campaign1 post